Educators will open a new QUEST Box at the start of each month to engage with their class in an immersive storyline, developing students’ critical thinking, creativity, communication, & collaboration skills.

Example Experience:

Ms. Johnson is a 6th-grade teacher who subscribed to QUEST. She received her first QUEST Box in August and her students became immersed in a year-long QUEST together

Each QUEST box led them through six phases of immersive gameplay:

Each box comes with a video intro with important clues that will help Ms Johnson's class navigate through the game.

Since QUEST Box is a live monthly subscription, the QUEST map inside the game is riddled with hidden rewards that her class could be the first team to uncover!

While exploring the map, her students ran into difficult encounters where students had to come together and figure out how to make decisions sometimes leading them to great rewards and other times dire consequences!

As students discovered the hidden loot throughout the game, they found it difficult to unlock. It required them to solve riddles, decipher codes, and think critically!

Ms. Johnson's students soon realized they could not solve each QUEST Box without collaborating with other students to obtain the needed information and resources to succeed. Difficult trade negotiations insued, helping her students learn the importance of collaboration!

As each QUEST box came to an epic conclusion, Ms. Johnson was given discussion guidelines to talk with her students. Students would reflect individually, discuss in groups and as a class on that month's QUEST and how it relates to the educational principle that was the focus for that month. Her students would then wait eagerly for next month's QUEST to start as they continued to be immersed in this new world!


Bring QUEST to Your Class

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