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Developing Creative Problem Solvers

A monthly problem-solving subscription box for teachers to facilitate with their students

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Employers of the future need creative problem-solvers and critical thinkers

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Educators are looking for support and examples to develop problem-solving skills with their students

Students are engaged by gamified and immersive storytelling experiences

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Students will develop critical thinking and problem solving skills. 

Teachers will have an ongoing resource to role model the 4C's



Educators will open a new QUEST Box at the start of each month to engage with their class in an immersive storyline, developing students’ critical thinking, creativity, communication, & collaboration skills.


Each QUEST box includes five phases of gameplay:

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1. Map Exploration (Creativity)

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QUEST is a live experience where students will have to piece together clues to be the first to find rewards hidden throughout the map.

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2. Encounter Decisions (Communication)

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While exploring the map, students face challenges leading to tough decisions that shape the future of their QUEST for the year.

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3. Puzzles (Critical Thinking)

As students discover hidden treasure, they will have to decrypt riddles and codes as a team in order to utilize the rewards they find.

4. Trading & Bartering (Collaboration)

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Students cannot solve each QUEST Box without collaborating with other teams in their class to obtain the resources needed to succeed.

5. Debrief (Reflection)

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Each QUEST box comes to an epic conclusion leading into the next episode, and educators are equipped with discussion guidelines from each box to facilitate debriefs with their students. Students can reflect individually, in groups, and as a class on that month’s QUEST and how it related to the educational principal connected to that box.

Season 1 is built around the ISTE Standards for students. Each month’s QUEST box will directly reflect one of the standards and give students a hands-on experience of that standard.

Learn more about each episode of the Cataclysm QUEST

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Our first season is set in a post-apocalyptic world where all adults have suddenly vanished. Students must work together to rebuild society and survive the myriad of challenges that lie ahead in their new world. Teachers role-play as an all-knowing Artificial Intelligence robot to assist their students as they embark on each month's QUEST.

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Can I buy more than one QUEST Boxes subscription at a time?

It is encouraged! =) We want to see collaboration between teachers working together to make the best possible QUEST experience. Upon check out, there are bulk order discounts offered to purchase multiple subscriptions.

How much does a subscription cost?

Starting in 2021, our QUEST Boxes subscription will cost $450 annually. We are launching a Beta version this year, so the price is discounted to$365.

Does shipping cost more?

Shipping is included in your subscription!

What payment methods do you accept?

Credit Cards, Debit Cards, or contact us to send a PO and check.


How many students can play at one time?

We have designed the experience understanding some teachers will have multiple classes in one day. Our experience can handle up to 20 teams. Each team should have no more than 5 students, so a max of 100 students.

Can students from multiple grades play at the same time?

Yes. If you teach 6th graders in the morning and 9th grades in the afternoon, they can both play the same experience.

What are "tribes"?

While playing our QUEST BOXES, you will have to work in teams of 3 to 5 members throughout the year. These teams are called “tribes” in our theme.

What is the ideal age group to play with?

We have designed QUEST BOXES to work between 4th and 9th grade. With that said, 10th - 12th grade students would also benefit from the experience. Students younger than 4th grade may find the experiene overly challenging, as the game components require developed reading comprehension skills.

Can a tribe have more than 5 people?

This is not ideal as it will diminish the experience by having multiple students responsible for the same roles, but it can be done. For an optimal game experience, we recommend no more than 5.


When will the boxes arrive?

You will receive all episode boxes for the year in Mid-September, and open each box once a month. Shipping all boxes before gameplay begins prevents delays in the storyline development due to unexpected shipping challenges.

What if my boxes don't arrive?

Please email us at if you don't have your boxes by the start of October.

How does this work if I teach multiple class periods?

We want teachers to be able to play this experience with all of the students they teach. When your first QUEST BOX arrives, you will get a board map to have in your classroom and that map will change episode by episode. You will be able to use the same map and game elements throughout the day for each class period.


How long does each box take to complete?

Each box is flexible to work with your schedule. Some class structures may need to do the activity over 2 or 3 days, while others may complete it all at once. Our guideline would be the following: - Scenario Box - 5 minutes - Encounter Cards - 10 minutes - Trade & Bartering - 10 minutes - Puzzles - 15 minutes - Debrief - 30 minutes

Are there hints to help if we are stumped?

As the teacher facilitator, you will have admin access on our online platform. Here you will be given answers and information to all game aspects. Use your best judgement on how much to help (remember, letting students struggle is part of the learning process).

What do we need to complete the box?

It is recommended that each team of students playing has access to at least 1 computer for the experience. As the facilitator, you will also need access to a device with internet that is logged into our portal. We encourage adding any visuals to your classroom to immerse them into the story!

Is there a time limit?

We encourage a minimum of 50 minutes of game play, with a debrief afterwards.

What if the experience is too easy/hard?

We have designed the experience to be organic and meet learners wherever they are at. This will rely on you, the teacher/facilitator to adjust game play as needed for your audience.

Can you reuse the box?

When you subscribe, you can use the box with multiple class periods that year, but cannot reuse it the next year or share it with another teacher. The experience is meant to be used the same year we launch it. This is because there are consumable items and crucial story details that are revealed at key moments throughout the school year.


Our team would love to connect with you!

Let us know the best way to get in touch.